![]() Prior to the 2018 clue scroll update, after receiving a coordinate clue players were required to locate the exact position (more precisely, the exact square) that the clue scroll indicates. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.) As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). The coordinates are presented in the following format: Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. ![]() Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Northwest of the wilderness Agility Training Area.For a quick coordinate location finder, see Treasure Trails/Guide/Locate.ĭuring a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. North side of the Lava Maze by the two rune rocks. Talk to the Sailor at the docks in Rellekka to get there, requires The Fremennik Trials' completion first. In Miscellania on the path to the mining site and anvil. Zamorak wizard will attack.īehind the building with the Chaos Altar to the south west of the Lava Maze. Near the wilderness pond, right by the canoe location. Zamorak mage will attack.īroken wall on the east side of the Bandit Camp in Level 23 Wilderness.įorgotten Cemetery in level 29 wilderness, Zamorak wizard will attack Southeast of Rellekka, near the Swaying tree.Įastern level 22 Wilderness near the Hill Giants. Wilderness north of the Abyssal Mage near Edgeville. Near the air obelisk, go through the Edgeville dungeon. In the fenced of area of the bar in Burthorpe. Swamp in the northwestern corner of Tree Gnome Stronghold Near the entrance to the Slayer Tower, requires either completion of Priest in Peril or 64 Agility. In the southwestern part of Kharazi Jungle, requires the ability to at least start Legends Quest. Southeast area of the Kharazi Jungle by a totem pole near the beach, requires the ability to at least start Legends Quest. South from the gate in the Mort Myre Swamp, requires either completion of Priest in Peril or 64 agility to access. In the Kharazi Jungle, requires the ability to at least start Legends Quest. Near the Lady of the Lake in southern Taverly Next lake south of the 2 most western fishing spots. In Mort Myre Swamp, requires either completion of Priest in Peril or 64 Agility to access. West of the Bandit Camp in the Kharidian Desert. Near the 'top-middle' mine in Feldip Hills Requires completion of Underground Pass and at least partial completion of Regicide to access. Go through the hidden wall in the Karamja Volcano to get back if you've already completed the quest. Located in northern Crandor, requires at least near-completion of Dragon Slayer to access. ![]() Enter the Cave Entrance between a lava pool and ruined building on the map with searchable Rocks by the entrance in Feldip Hills to get to the island. North side of the watering hole at the Bedabin camp in the Kharidian DesertĮast of Gu'Tanoth. Northeast of the mine north of Shilo Village South of East Ardougne, near Ardougne Zoo Located in the archipelago east of Yanille. South of Port Sarim near Mudskipper PointĮast side of the northern mouth of the river running through Karamja In front of the Brimhaven dungeon entrance This page is outdated, use this page instead Image Otherwise, just tank them with enough food and hope for the best. Saradomin wizards are quite lethal and can poison you with their dragon dagger when not casting spells at you so stay back and range them if possible, while Zamorak wizards are helpless if you can use the Protect From Magic prayer. You need to defeat the wizard before you can dig again to progress. ![]() Level 2 coordinate clues will never spawn a hostile wizard, and coordinate clues are not possible during level 1 treasure trails. Remember that /v/scape's coordinate clues require only a spade.īe warned that level 3 coordinate clues will always spawn a hostile wizard when you dig! Strong Saradomin mages will spawn outside of the wilderness, while weaker Zamorak ones will spawn during clues inside the wilderness. However there will most likely be future updates that allow access to other coordinates that will have to be filled out here, so that's why there's 1% missing from total completion. This page is now 99% complete! As of this current game revision at least, all possible accessible coordinates are now listed here.
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